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Afflictions are a group of harmful effects that apply to familiars in battle. Their effects include:

  • making the familiar unable to do anything (Freeze, Paralyze and Disable)
  • making the familiar unable to use its skill, but can still auto attack (Silent)
  • making the familiar lose HP periodically (Burn and Poison)
  • making the familiar miss the attack (Blind)
  • making the familiar confused and attack its own team (Confuse)

Do not mix up affliction and debuff, they are two different things. An affliction does not modify a familiar's stats, but a debuff does.

Kill and drain HP are also not afflictions!

A familiar can only have one affliction at a time. If it already has an affliction and gets a new one, the old one will be removed.


Poison[]

A poisoned familiar loses 5% of its maximum HP after each turn.

If the skill description says Envenom instead of Poison, the poisoned familiar loses 10% or 15% of its maximum HP after each turn instead. This affliction can stack additively twice. Poisoned familiars are indicated by small purple bubbles rising upwards in a cone pattern.

Paralyze[]

A paralyzed familiar cannot take action for one turn. It also cannot trigger defensive abilities if struck. Paralyzed familiars are indicated by being encased in a circular electric field.

Freeze[]

A frozen familiar cannot take action for one turn. It also cannot trigger defensive abilities if struck. Frozen familiars are indicated by being encased in a block of ice.

Disable[]

A disabled familiar cannot take action for one turn. It also cannot trigger defensive abilities if struck. Disabled familiars are indicated by a throbbing red overlay.

Note: Paralyze, Freeze and Disable are basically the same, just with different animations.

Silence[]

A silenced familiar can no longer use their skills for x turns.

Blind[]

A blinded familiar has a chance to miss all its attack for x turns.

Burn[]

A burned familiar loses a fixed amount of HP every turn.

Confuse[]

A confused familiar has a chance to attack its own team for x turns.

All items (10)

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