Afflictions are a group of harmful effects that apply to familiars in battle. Their effects include:
- making the familiar unable to do anything (Freeze, Paralyze and Disable)
- making the familiar unable to use its skill, but can still auto attack (Silent)
- making the familiar lose HP periodically (Burn and Poison)
- making the familiar miss the attack (Blind)
- making the familiar confused and attack its own team (Confuse)
Do not mix up affliction and debuff, they are two different things. An affliction does not modify a familiar's stats, but a debuff does.
Kill and drain HP are also not afflictions!
A familiar can only have one affliction at a time. If it already has an affliction and gets a new one, the old one will be removed.
A poisoned familiar loses 5% of its maximum HP after each turn.
If the skill description says Envenom instead of Poison, the poisoned familiar loses 10% or 15% of its maximum HP after each turn instead. This affliction can stack additively twice. Poisoned familiars are indicated by small purple bubbles rising upwards in a cone pattern.
A paralyzed familiar cannot take action for one turn. It also cannot trigger defensive abilities if struck. Paralyzed familiars are indicated by being encased in a circular electric field.
A frozen familiar cannot take action for one turn. It also cannot trigger defensive abilities if struck. Frozen familiars are indicated by being encased in a block of ice.
A disabled familiar cannot take action for one turn. It also cannot trigger defensive abilities if struck. Disabled familiars are indicated by a throbbing red overlay.
Note: Paralyze, Freeze and Disable are basically the same, just with different animations.
A silenced familiar can no longer use their skills for x turns.
A blinded familiar has a chance to miss all its attack for x turns.
A burned familiar loses a fixed amount of HP every turn.
A confused familiar has a chance to attack its own team for x turns.
This category has the following 10 subcategories, out of 10 total.