Skills can be used by familiars in battle to gain an edge over foes. Some Skills boost allies stats, some heal, some are designed to do extra damage, or damage multiple foes.
Skills can level. Every familiar starts with a skill at level one, and through the Rite of Blood Brothers can level up to twenty. The higher the Skill level, the higher the proc rate (chance that it will get used in battle). The Proc rate can be found on a familiar detail page as a percentage.
Stat Based Skills
There are currently four Stat based classifications:
Skill Attack Patterns
There are six skill attack patterns.
Sweeping skills are those that attack multiple times but hit each familiar only once. e.g. Scythe Storm
AoE skills are those that attack once, but hit multiple enemies. e.g. Thundercloud
Multi-Attack skills are those that attack multiple times and can hit the same foe more than once. e.g. Berserk
Single-Attack skills are those that attack a single target. e.g. Dervish
Fork-Attack skills are those that attack in the following pattern: one directly ahead, and one on each side in multi-hit typically 4-2-1-3-5 sequence. Certain Fork-attack skills only hit 2 or 3 foes.
Varies skills are those that attack with a random outcome, triggering other skills that use any other attack pattern.
Buffs are skills that raise stats or increase proc rates. e.g. Rally Cry
Debuffs are skills that lower stats or silence foes. e.g. Sealed Lips
Ward skills reduce incoming damage based on their type; Physical, Magical, or Breath. e.g. Bulwark
Skills triggered upon the death of your familiar, and it is exempted from any buff/debuff/affliction skills.
A list of skills that trigger upon death can be found here: Upon Death Skills
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