Damage dealt by position dependent skills is modified by the positions of both the attacking familiar and the target familiar. For attackers in the front row, this damage multiplier is 1.2, in the middle row it is 1.0, and in the rear row it is 0.8. Similarly, for targets in the front row, the damage multiplier is 1.2, in the middle row it is 1.0, and in the rear row it is 0.8. The following table shows how these position modifiers combine.
Attacker - Front (1.2) | Attacker - Middle (1.0) | Attacker - Rear (0.8) | |
---|---|---|---|
Target - Front (1.2) | 1.44 | 1.20 | 0.96 |
Target - Middle (1.0) | 1.20 | 1.00 | 0.80 |
Target - Rear (0.8) | 0.96 | 0.80 | 0.64 |
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