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Special Dungeons Map

Old layout of dungeons.

Special Dungeons were introduced to the game on July 12th, 2012. They are the second event to have been added to the game.

Special Dungeons have the player entering various dungeons facing off against series of powerful familiars and Bosses to earn points. Most bosses and familiars during the event can be captured using Blood Meals or Heartsbloods for even more points.

The familiars encountered in dungeons resemble regular ones, but have higher stats other skills. Their names are typically followed by a "+" symbol.

Note regarding afflictions: 100% affliction skills such as Torrent of Venom do not feature a 100% chance of poisoning Bosses. Specifically, the chance to poison a boss is 1/5 of the normal chance. For example, if an attack has 40% chance to poison normally, that attack will only have 8% chance to poison a boss. The same applies to most other afflictions.

Event Details

Following details as of Frost Beast's Lair.

About

The Realm of the Damned; an area corrupted by dark forces and plagued by the roving undead. Conquer boss in the 1st dungeon for a chance to loot Dark Stones. Use these six Pieces of Dark Stones which permit you to enter the 2nd dungeon. The doors of the 3rd dungeon open only after you have collected 3 Grand Stones from the 2nd dungeon. Earn huge amount of points when defeating the bosses in 4th dungeon. Collect 3 Obsidian Stones from 3rd dungeon to enter the 4th dungeon. Within the treacherous 3rd dungeon and 4th dungeon lie dangerous bosses; are you ready to face them?

Tips

Higher difficulty cemeteries give you a higher chance to loot key items after defeating bosses and a higher capture rate of the enemies that overshadow these areas. Collect Dark Stones from 1st dungeon for entry into the 2nd dungeon, where you can get both Dark and Grand Stones.

Event Points

Earn points during this event by defeating foes and bosses in the event areas. You can also earn points by capturing them. Rare rewards await those who earn enough points! The more points the better!

Rift of Worlds

Rift of Worlds Figure
Creatures known as the Rift of Worlds stalk the cemetery. Defeat the Rift of Worlds among the throngs of enemies for massive event points. Slay as many as you can while they stalk!

When a Rift of Worlds spawns, a timer appears above the cemetery map. The countdown continues even if the app is closed.

Timers are given for rifts vary by day: 8 minutes - early in the event, usually the first 2 days 10 minutes - middle of the event, usually the middle 2 days 12 minutes - late in the event, usually the last 2 days

Ranking

When the event ends, players are ranked by their point totals. High ranking players receive special rewards, so don't get left behind! Ranking rewards will be distributed in the wagon within seven days of the end of the event.

Event Ally

You can only choose ten of your allies to become Event Allies. You share 10% of your vanquish points and 30% of your capture points with your Event Allies. In return, you receive 10% of your Event Allies' vanquish points, and 30% of their capture points. Collect points from your Event Allies by tapping the "Event Allies" button while in a zone. In addition, if one of your Event Allies encounters a Rift of Worlds, so will you, and vice versa.

Special Dungeons Event Ally

Important Notes

  • Only points earned after becoming event allies are shared.
  • Once someone is your event ally, they will remain so for the duration of the event.
  • Event allies are automatically removed at the end of the event.
  • Any uncollected points are automatically collected at the end of the event. Any point rewards received at that time will be placed in your wagon.
  • You only earn points in event zones.
  • To return from an event area to a normal area, withdraw from the event area and tap the Adventure button on the Home screen, or tap the Main Area button on the Event Area screen.
  • All points accumulated during the event will affect player rankings.
  • Rankings get updated at odd intervals, so the ranking you see in the cemetery may be different from the one when the event is over. We appreciate your understanding.

Other Information

Spoils

Elixir

Elixir

Crystals

Crystals

Wereheart Shard

Wereheart Shard

Beastheart Shard

Beastheart Shard

Mandrake Leaf

Mandrake Leaf

Scarlet Coin

Scarlet Coin

Heartsblood

Heartsblood

Event Rarity.Rare Multi-Event Rarity.Rare
20 HP 1,000 100,000 200,000 100,000 800,000 1,200,000 400,000 1,500,000
40 ATK 4,000 350,000 400,000 250,000 2,000,000
250 DEF 10,000 450,000 500,000 460,000
500 WIS 16,000 600,000 800,000 620,000
1,000 AGI 40,000 1,000,000 1,200,000 940,000
1,600 HP 80,000 1,500,000 2,000,000 1,400,000
2,400 ATK 140,000 2,000,000
3,200 DEF 250,000 2,800,000
4,000 WIS 450,000 4,800,000
5,500 AGI 800,000 7,000,000
7,000 ATK 2,400,000
8,500 DEF 3,400,000
10,000 WIS 4,200,000
11,000 AGI 5,000,000
12,000 HP 5,800,000
14,000
16,000
18,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
90,000
100,000
120,000
140,000
160,000
180,000
200,000
250,000
300,000
350,000
400,000
450,000
500,000
600,000
700,000
1,400,000
2,800,000
3,800,000
4,800,000
5,800,000
45 15 6 6 10 1 1 2 1

Point bonuses

Special Dungeons 12

The Double Capture Points Bonus (usually granted the last three days of the event) was replaced by the Double Vanquish Points Bonus which is active for the first three days of the event.

Special Dungeons 13

The Double Capture Points Bonus has been revived and sets in for the last four days of the event additionally to the Double Vanquish Points Bonus which is still active for the first three days.

Dungeon Layout & Bosses

See also Category:Tower Bosses
See also Category:Tower Minor Bosses

Special Dungeons 1 - 10

For Special Dungeons 10 and preceding, three towers/dungeons awaited the players:

  • The Novice's Tower: for beginners (5 floors). Familiars attack in groups of 3. The boss is a Uncommon Familiar and awaits at the 5th floor as a boss.
  • The Squire's Tower: for advanced players (5 floors). Familiars attack in groups of 4. The boss is a Uncommon Familiar and awaits at the 5th floor as a boss.
  • The Knight's Tower: for experts (11 floors). Familiars attack in groups of 5. The boss, a Rare Familiar, awaits at the 5th floor, and at each floor until the 11th. This boss becomes more powerful at each floor.

Special Dungeons 11 - 14

Starting from Special Dungeons 11, two new types of towers/dungeons were introduced that replaced the previous three:

  • Keystone Tower: normal tower (10 floors). Familiars first attack in groups of 3, then 4, then 5 the higher you ascend. Bosses are present on the 2nd and 5th-10th floors. Keystone Shards are awarded at various zones in the tower.
  • Magic Tower: the familiars in this tower will debuff ATK (10 floors). Familiars first attack in groups of 3, then 4, then 5 the higher you ascend. Bosses are present on the 2nd and 5th-10th floors. Magic Shards are awarded at various zones in the tower.

Special Dungeons 12 - 14

Starting from Special Dungeons 12, a third type of tower/dungeon was introduced:

  • Vault of Trials: a zone between the Keystone and Magic towers (1 floor). It holds three bosses that must be fought one after the other. Three Tower Coins are required to enter the Vault.

Special Dungeons 14

Special Dungeons 14's Keystone Shards at level 10 are 3 shards instead of 1 as compared to previous events.

Special Dungeons 15

Special Dungeons 15 returned to the 3 tower style, as Special Dungeons 1-10.

Special Dungeons 16

Special Dungeons 16 reintroduced the Vault of Trials, three Tower Coins are required to enter the Vault, which can be obtained on Knight's Tower level 10.

Special Dungeons 23

  • First Special Dungeon to have the reward Legendary (Ghislandi, the Unchained) as a vault boss.
  • Vault structure was changed, instead of fighting 4 bosses, you fight 6 bosses.

Special Dungeons 26

  • This is the first tower event where boss can be captured starting from first floor (on previous tower events, boss could be caught starting from the 5th floor).
  • Vault of Trials layout was changed back to 4 boss fights, from the 6 boss fights that has been present since Special Dungeons 23.

Special Dungeons 27

Vault structure has been changed to 7 boss fights instead of 4 boss fights.

Battle 1 Battle 2 Battle 3 Battle 4 Battle 5 Battle 6 Battle 7
Tower Boss Tower Boss Tower Boss Tower Boss Rare Legendary Reward 3 Legendary Bosses

Special Dungeons 30

The "Sanctum of the Fallen" was introduced, and themes and designs for the towers started changing each event.

Special Dungeons 33

The 7th battle in the Vault and 6th battle in the sanctum have been replaced with a single fam encounter. One of following 3 uncommon fams can be encountered:

Special Dungeons 34

The familiars encountered in the 7th battle in the Vault and 6th battle have changed. Those battles have been remained to Catch me if you can. Also the Catch me if you can battle in the Sanctum offers a small chance to encounter another capturable EP1 reward. This allows for lucky players to obtain 2 Soulstones from 1 Sanctum run. The familiars that can be encountered during Catch me if you can:

The Blighted Cemetery

Starting from The Blighted Cemetery the 3 towers were replaced by:

  • Burial Grounds: Main Boss vulnerable to ATK-based damage, highly resistant to WIS/AGI-based damage.
  • Ruined Graveyard: Main Boss highly susceptible to Freeze but is resistant to all other afflictions.
  • Haunted Boneyard: Main Boss striking fear in all who cross its path, it reduces the skill trigger rate of its foes.

Each area has three difficulty levels and a boss with a different dark power.

Also the Vault of Trials and Sanctum of the Fallen have different names by events.

The Blighted Cemetery 2

Vault structure has been changed to 12 boss fights instead of 7 boss fights. Also the EP1 reward can now be captured in the Vault without having to enter the Sanctum.

Battle 1 Battle 2 Battle 3 Battle 4 Battle 5 Battle 6 Battle 7 Battle 8 Battle 9 Battle 10 Battle 11 Battle 12
Tower Boss Tower Boss Rare Catch me if you can 1 Epic 2 Epics 3 Epics Catch me if you can Legendary Reward 2 Legendaries 3 Legendaries Catch me if you can

Chance for EP1 reward

Sanctum structure has been changed to 4 boss fights instead of 7 boss fights.

Battle 1 Battle 2 Battle 3 Battle 4
Tower Boss Tower Boss Tower Boss Tower Boss

The Perilous Desert - Present

Instead of 3 different cemeteries, there is only 1 cemetery, that has to be done to obtain Dark Stones. A 2nd Dungeon has been added instead which has to be cleared to obtain Grand Stones for entering the Vault. This 2nd Dungeon features the Legendary reward as the main boss. To enter this 2nd Dungeon, Dark Stones are required. Entering the sanctum (4th dungeon) now requires Obsidian Stones which can be obtained from the Vault (3rd dungeon).

Vault structure has been changed back to 7 boss fights instead of 12 boss fights.

Battle 1 Battle 2 Battle 3 Battle 4 Battle 5 Battle 6 Battle 7
1 Rare 1 Epic + 1 Rare 3 Epics 2 Legendaries 3 Legendaries Catch me if you can

Chance for EP1 reward

EP1 Reward

List of Events

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