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Special Dungeons

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Special Dungeons Map

Map of the Special Dungeons events.

Special Dungeons (also known by fans as Tower Events) are a type of event that puts players against series of powerful familiars and bosses known as Tower Bosses.

All familiars found in dungeons resemble regular ones, but have higher stats when faced and new abilities. Their names are typically followed by a "+" symbol. They can be captured and levelled as per normal, but cannot be evolved, and their stats are typically lower once captured.

Overview

In Special Dungeons, the player's goal is to ascend a tower. The tower is comprised of various zones (dungeons) which follow a linear path, and contain one group of familiars every other step. As the player completes each zone, the strength of the familiars faced increases. At the end of some of these areas, a boss or mini-boss awaits. All familiars in this event, including bosses, can be captured (using  Blood Meals or Heartsbloods).

Obtaining Points

There are two ways to obtain points: killing familiars and capturing familiars. At higher zones, familiars are worth more when killed. Bosses give a large bonus when killed. Bosses can also be captured, and will provide more points than regular familiars.

Special Dungeons 12

The Double Capture Points Bonus (usually granted the last three days of the event) was replaced by the Double Vanquish Points Bonus thats active for the first three days of the event.

Special Dungeons 13

The Double Capture Points Bonus has been revived and sets in for the last four days of the event additionally to the Double Vanquish Points Bonus which is still active for the first three days.

Spoils

Elixir

Elixir

Crystals

Crystals

Wereheart Shard

Wereheart Shard

Beastheart Shard

Beastheart Shard

Mandrake Leaf

Mandrake Leaf

Scarlet Coin

Scarlet Coin

Heartsblood

Heartsblood

Event Rarity.Rare Multi-Event Rarity.Rare
20 HP 1,000 100,000 200,000 100,000 800,000 1,200,000 400,000 1,500,000
40 ATK 4,000 350,000 400,000 250,000 2,000,000
250 DEF 10,000 450,000 500,000 460,000
500 WIS 16,000 600,000 800,000 620,000
1,000 AGI 40,000 1,000,000 1,200,000 940,000
1,600 HP 80,000 1,500,000 2,000,000 1,400,000
2,400 ATK 140,000 2,000,000
3,200 DEF 250,000 2,800,000
4,000 WIS 450,000 4,800,000
5,500 AGI 800,000 7,000,000
7,000 ATK 2,400,000
8,500 DEF 3,400,000
10,000 WIS 4,200,000
11,000 AGI 5,000,000
12,000 HP 5,800,000
14,000
16,000
18,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
90,000
100,000
120,000
140,000
160,000
180,000
200,000
250,000
300,000
350,000
400,000
450,000
500,000
600,000
700,000
1,400,000
2,800,000
3,800,000
4,800,000
5,800,000
45 15 6 6 10 1 1 2 1

Rift of Worlds

Rift of Worlds Figure

At random intervals, the Rift of Worlds Familiar may spawn for a limited time and appear randomly among normal familiars. If captured, it is worth a large amount of points.

Dungeons & Bosses

See also Category:Tower Bosses
See also Category:Tower Minor Bosses

Special Dungeons 1-10

For Special Dungeons 10 and preceding, three towers/dungeons awaited the players:

  • The Novice's Tower: for beginners (5 floors). Familiars attack in groups of 3. The boss is a Uncommon Familiar and awaits at the 5th floor as a boss.
  • The Squire's Tower: for advanced players (5 floors). Familiars attack in groups of 4. The boss is a Uncommon Familiar and awaits at the 5th floor as a boss.
  • The Knight's Tower: for experts (11 floors). Familiars attack in groups of 5. The boss, a Rare Familiar, awaits at the 5th floor, and at each floor until the 11th. This boss becomes more powerful at each floor.

Special Dungeons 11-14

Starting from Special Dungeons 11, two new types of towers/dungeons were introduced that replaced the previous three:

  • Keystone Tower: normal tower (10 floors). Familiars first attack in groups of 3, then 4, then 5 the higher you ascend. Bosses are present on the 2nd and 5th-10th floors. Keystone Shards are awarded at various zones in the tower.
  • Magic Tower: the familiars in this tower will debuff ATK (10 floors). Familiars first attack in groups of 3, then 4, then 5 the higher you ascend. Bosses are present on the 2nd and 5th-10th floors. Magic Shards are awarded at various zones in the tower.

Special Dungeons 12-14

Starting from Special Dungeons 12, a third type of tower/dungeon was introduced:

  • Vault of Trials: a zone between the Keystone and Magic towers (1 floor). It holds three bosses that must be fought one after the other. Three Tower Coins are required to enter the Vault.

Special Dungeons 14

Special Dungeons 14's Keystone Shards at level 10 are 3 shards instead of 1 as compared to previous events.

Special Dungeons 15

Special Dungeons 15 returned to the 3 tower style, as Special Dungeons 1-10.

Special Dungeons 16

Special Dungeons 16 reintroduced the Vault of Trials, three Tower Coins are required to enter the Vault, which can be obtained on Knight's Tower level 10.

Special Dungeons 23

  • First Special Dungeon to have the reward Legendary (Ghislandi, the Unchained) as a vault boss.
  • Vault structure was changed, instead of fighting 4 bosses, you fight 6 bosses.

Special Dungeons 26

  • This is the first tower event where boss can be captured starting from first floor (on previous tower events, boss could be caught starting from the 5th floor).
  • Vault of Trials layout was changed back to 4 boss fights, from the 6 boss fights that has been present since Special Dungeons 23.

Special Dungeons 27

Vault structure has been changed to 7 boss fights instead of 4 boss fights.

Battle 1 Battle 2 Battle 3 Battle 4 Battle 5 Battle 6 Battle 7
Tower Boss Tower Boss Tower Boss Tower Boss Random Rare Random Legendary 3 Legendary Bosses

Special Dungeons 30

The "Sanctum of the Fallen" was introduced, and themes and designs for the towers started changing each event.

List of Events

Blog articles in category "Special Dungeons"

There is one blog article in this category.

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