The aim of the Damage Output List is to give concrete numbers to back up each familiar in terms of proc damage.
Familiar damage output is different for each event based on their skilltype. For instance Multi-Hitting familiars will do better on a raid event compared to an Area of Effect skill. Familiars are also categorized by their source of damage and skill modifier. This list is meant to give an unbiased look at the raw data with no buffers and positional advantages. Further info can be obtained by going into the subcategories of each page.
Familiars can output different types of damage in different situations. Please choose from one of the three lists below.
- Main article: Damage Calculations/Overall
- Main article: Damage Calculations/PvP
- Main article: Damage Calculations/Tower
- Main article: Damage Calculations/Raid